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[Astuce ] Rome: Total War Hints & Cheats


Description:

Surtout connu à ses débuts pour ses obscurs jeux de sport développés à la demande d'Electronic Arts, le studio The Creative Assembly surnageait à grand-peine dans le paysage du jeu vidéo quand soudain à l'approche du nouveau millénaire est apparue devant ses développeurs l'ombre du grand samurai Musashi, les exhortant à traiter d'un sujet alors peu populaire dans la branche vidéoludique : le Japon médiéval. Galvanisés par cette apparition et enthousiastes à l'idée d'explorer de nouveaux horizons vidéoludiques, ces joyeux Anglais prenaient quelques mois plus tard le monde par surprise avec un Shogun : Total War au gameplay terriblement innovant et particulièrement adapté à son univers, où la clarvoyance du gestionnaire et la ruse du stratège devaient sans cesse se rejoindre pour mieux l'emporter.
Deux ans plus tard, Medieval : Total War confirmait le talent de ses créateurs et leur donnait l'occasion de faire leurs preuves dans un environnement déjà plus commun, tout en leur permettant de développer un peu plus l'aspect gestion et d'approfondir du même coup la campagne. Pour Rome Total War, cette optique a de nouveau été privilégiée et on ne s'étonnera donc plus de consacrer presque autant de temps à l'économie qu'à la guerre totale proprement dite dans une épopée impériale à la durée de vie monstreuse. C'est bien connu, Rome ne s'est pas faite en un tour.

Info sur le jeu:
Plate-forme : PC
Etat du jeu : Disponible
Date de sortie française : 8 octobre 2004
22 septembre 2004 (USA) - 26 novembre 2004 (Japon)

Genre : Stratégie temps réel
Thème : Antiquité
Appartient au groupe : Total War
Multijoueur : 1 à 6
Jouable online

Développeur : The Creative Assembly
Editeur : Activision
 

Diplomats:

During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right.
Cheat Effect
give_trait "character name" "GoodSpy" 1-5 gives any character between 1-5 subterfuge- works on assassins too
give_trait "character name" "GoodAssassin" 1-5 gives any character between 1-5 subterfuge- works on spies too
give_trait "character name" "GoodDiplomat" 1-5 gives any character between 1-5 influence- may or may not work on generals
give_ancillary "character name" "catamite" gives a spy or assassin this ancillary= +1 subterfuge
give_ancillary "character name" "courtesan" gives a spy or assassin this ancillary= +1 subterfuge

Rome: Total War Passwords

Console Codes

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will likely to not work. All codes have a limited use if you are using patch 1.2 or lower. If you use patch 1.3 or higher you may have infinte uses. If you have patch 1.2 and wish to use a specific code again you need to exit the program and restart it.
Password Effect
give_trait "character" "trait" "level number" Allows you to give any trait your faction can have to a specific general.
process_cq "settlement name" Anything in the city's building queue will be built automatically.
add_population "settlement name" "amount" Allows you to give a city more population automatically. Max amount is 4000.
add_money "amount" Gives you the specific amount of denarii you want. Max amount of 40000.
toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted.
auto_win "attacker/defender" When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
oliphaunt Create a unit of Yubtseb Elephants
Jericho Enemy's walls collapse.
create_unit "general's name" "unit name" "#" Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 "
invulnerable_general "general's name" Make the general invulnerable, may only work on battlefield
disable_ai Turns off both enemy and ally AI
create_building "city" "building name" Creates a building in the named city.
give_trait "General/FamilyMember" "Trait" "Level" gives a general/family member a trait instantly
create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack" creates unit in a place or unit instantly with experiences/defence/attack if put
process_cq "CityName" Completes the construction instantly of any town/city
?Display help for listed command
list_traits Lists all traits
move_character Moves indicated character to specified coordinates
force_diplomacy Forces opponent to accept diplomatic proposal
date Changes year
kill_character Kills specified character
season Changes season
capture_settlement Captures indicated city
display toggle_tow Toggles tabbed output window
toggle_restrictcam Toggles camera restrictions
give_ancillary Gives indicated character the indicated ancillary
character_reset Resets character to settings at start of turn
show_cursorstat Shows cursor position and region ID
toggle_terrain Toggles terrain to display various data sets
give_trait_points Gives character trait points
list_ancillaries Lists available ancillaries
mp Gives character movement points
list_characters Lists all character in the world
show_landings Shows landing positions available to AI from a given region
filter_coastlines Applys filter to world map coastlines
toggle_coastlines Toggles strategy map coastline display
set_building_health Sets health of building of specifed type in a settlement
ai_turn_speed Sets max speed of turn processing during AI round
amdb_min Sets aerial map overlay depth bias for minimum zoom
amdb_max Sets aerial map overlay depth bias for maximum zoom
amdb_offset Sets aerial map overlay offset towards camera
zoom Zooms to specified aerial map zoom
regenerate_radar Regenerates radar
adjust_sea_bed Adjusts sea bed to specified height
reload_shaders Reloads all vertex shaders
reload_textures Reloads all textures
toggle_perfect_spy Toggles everyone's spying ability to perfect with infinite range
building_debug Toggles building's debug mode
reset_display Forces display reset cycle
toggle_underlay Toggles underlay
toggle_overlay Toggles overlay
diplomatic_stance Sets diplomatic stance between two factions
show_terrain_lines Displays defensive terrain features
clear_messages Clears all stacked messages
toggle_flowing_water Toggles display of campaign map flowing water
nw_stats Toggles display of network stats
toggle_pr Toggles PR mode
list_units Lists all units in an army
victory Shows victory message for faction for short or long campaign
trigger_advice Triggers advice
upgrade_effect Triggers unit upgrade effect
force_battle_victory Forces local player's alliance to win the battle
force_battle_defeat Forces local player's alliance to lose the battle
show_battle_paths Shows all valid processed paths in pathfinder
show_battle_street_plan Shows street plan for the settlement
kill_faction Removes faction from the game
diplomacy_mission Creates diplomacy mission
control Switches player control to specified faction
run_ai Restarts an AI turn sequence


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